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Now That's What I Call Games 1
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Now That's What I Call Games (1993)(Multi Media Machine)[!][CD32-CDTV].iso
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crossmaze
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1993-09-10
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CrossMaze - Crossword puzzle game, Version
1.0a, created on 03/25/87 (C) COPYRIGHT 1992
by James Kevin Butts; ALL RIGHTS RESERVED
DESCRIPTION
-----------
This program creates a maze of 10, 20, or 30
words between 8 and 10 letters in length.
These words are presented to you in a list
along with the maze. Your goal is to put all
the words in the maze so that they all fit.
The words do not HAVE to be placed back in
the same way that CrossMaze built the maze
(there may be more than one solution).
This program makes heavy use of INTUITION.
The possible menu options are :
To start a new game simply select the menu
option. First you might want to set some
options though. Under the SETTINGS menu you
can set the size of the game and the number
of players. The menu item EXTRA WORD will
cause an extra word to be fixed during the
two player game.
On the Amiga version, after selecting BEGIN
NEW GAME, two gadgets will appear : ABORT and
RESTART. If the generation of the game bogs
down push restart and if you change your mind
about a playing a game you can always push
abort. I have never seen it fail to make a
maze within a few seconds on an Amiga 3000.
On the Windows version, after selecting BEGIN
NEW GAME, the program simply builds the game
without presenting any option to abort. Wait
for the maze to appear.
During the game, your available moves are
performed using the mouse and the menu
commands in the HELP menu column. Because
these commands work differently or are
unavailable between single and two player
mode, they will be explained separately.
SINGLE PLAYER
-------------
Once the maze appears, four menu items are
of interest. START ME OFF will fill in the
first word in the maze should you need help.
START OVER will clear your maze should you
decide you've screwed up. SHOW SOLVED MAZE
will quell your curiosity if you decide to
give up. BACKUP A MOVE will remove words in
reverse order which you have inserted in the
maze. (FORFEIT TURN is disabled in SINGLE
PLAYER MODE)
To place a word in the maze, first point at a
word in one of the two word lists located on
either side of the maze. Single click the
left mouse button to select the word. You
will notice in the box in the upper left
corner that the length of the word is listed
under SELECTED WORD. Next point at a slot in
the maze and single click to select the slot.
It will become highlighted. SELECTED SLOT
will indicate the length of the slot in the
upper left corner of the screen. Now you can
double click on either the selected slot or
the selected word. The word from the word
list will appear in the maze if it will fit.
Actually an extra step was added above to
explain the game clearly. Once you have
selected the word with a single click, you
may double click on a slot in the maze. Thus
you will be selecting and inserting the word
in the same step. Furthermore, you can single
click on the slot first and then double click
on a word from the word list.
So the simple rule here is to make sure you
have selected both a slot and a word before
double clicking.
To remove a word from the maze just double
click on the slot. The game determines that
there is a word already in the slot and
reasons that you want to remove it rather
than insert another on top of it! The word
does not have to be selected in the word list
first.
In Single Player Mode, only two timer
options are available : NO TIMER, and UP
TIMER. NO TIMER will cause play without a
timer. UP TIMER will cause a timer to be
displayed that will present the elapsed time
during this game.
TWO PLAYER
----------
In two player mode only FORFEIT TURN and
SHOW SOLVED MAZE are available. BACKUP A
MOVE, START ME OFF, AND START OVER are
disabled.
Words are inserted and removed from the
maze as described above. However, these
actions are more complex because of the
effects they have on your score!
When the game starts, each player has an
assigned color: BLUE or RED. Each player is
assigned 5 words which are marked in his
colour in the word list. The remaining words
in the word list are PURPLE indicating that
they are not available to either player yet.
Each player may only insert his own words
in the maze. When a player inserts a word, he
is assigned another word from the remaining
PURPLE words. When there are no more PURPLE
words, then the player receives no new word.
When a player inserts one of his words in the
maze, it is drawn in the maze using his
colour. If his word crosses one of his
opponent's words then that word is changed to
his colour. A player will receive one point
for each letter. He will also receive one
point for each letter in words captured from
his opponent.
A player may remove one of his own words. If
there are no more PURPLE words and the player
has fewer than five words then the word is
added back to the word list using his colour.
However, if the player already has five words
but his opponent does not then his opponent
will receive the word. If both players
already have five words then the word is
added back as PURPLE. This action will cost
20 points.
A player may choose to remove a word owned by
his opponent. If that word is in the correct
position in the solution it remains in the
maze as his opponent's word and the opponent
will receive 10 points. If the word is not
in the correct position in the solution it is
removed from the maze and added to the word
list and the challenger will receive 10
points. If there are no more PURPLE words and
the challenger has fewer than five words then
the word is added back to the word list using
his colour. However, if the challenger
already has five words but his opponent does
not then his opponent will receive the word.
If both players already have five words then
the word is added back as PURPLE.
NOTE : In single player mode, there may be
more than one solution... As long as you can
fit all the words in, you win. However, in
the two player mode, the computer determines
the winner of a challenge by the one solution
that it built to start the game.
Each player is only allowed two forfeits
during each game. Once they are used up, a
player without an available place to put one
of his words will have to remove one of his
own words or challenge one of his opponent's.
Once a player has placed all of his words in
the maze, it will no longer be his turn
again. His opponent will continue placing
words in the maze until he also runs out.
However, the last player may challenge one of
his opponent's words and if the last player
already has five words then the challenged
word goes to his opponent. In this way, his
opponent is back in the game.
In two player mode, CrossMaze uses specific
colours to indicate the availability of words
and slots :
NOTE : definition of CROSSED IN - In maze, if
a blue word and a red word cross each other
then letter is marked as PURPLE indicating
that both players may remove that letter.
In Two Player Mode, all timer options are
available except UP TIMER. NO TIMER will
cause play without a timer. The remaining
menu options indicate the amount of time
allowed for each move in the game. If the
time elapses then it becomes the other
player's turn and he gains 10 points.
COMMON COMMANDS
---------------
You can save or load an old game. You may
also print the maze and solution to the
printer or to file.
For this file to work your printer must
be Epson compatible. To print the maze after
generating the file simply go to DOS and type
COPY <filename> LPT1: where <filename> is the
name of the file.
That's about it!! The other commands are
obvious. And there is the menu option
"Instructions", of course. Have fun.